The noncombat tree for the CIS
Industry & Commerce[]
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Name | Civics Labs | Prerequisites | Effect (Per Level) |
Cost (Credits/Metal/Crystal) |
---|---|---|---|---|
BoSS Customs Registry | 1 | 600/50/100 | ||
Trade Comes First | 2 | BoSS Customs Registry | 600/50/100 | |
Expedited Permits | 3 | 800/100/175 | ||
Free Trade Zone | 4 | Trade Comes First | 1000/150/250 | |
Return to Profits | 4 | 1000/150/250 | ||
Orbital Refinement | 5 | 1000/150/250 | ||
Preferential Treatment | 6 | Free Trade Zone | 1400/250/400 | |
Commerce Guild | 8 | Preferential Treatment | 1800/350/550 |
Civil Engineering[]
Name | Civics Labs | Prerequisites | Effect (Per Level) |
Cost (Credits/Metal/Crystal) |
---|---|---|---|---|
Insulated Arcology Type I | 2 | 300/25/50 | ||
Basic NMHT | 2 | 600/50/100 | ||
Oversector Jurisdiction | 3 | 800/100/175 | ||
Time is Money | 3 | Oversector Jurisdiction | 800/100/175 | |
Shield Arcology Type II | 4 | 600/50/100 | ||
Wormhole Navigation | 4 | 1200/200/325 | ||
Sector Governance Edict | 5 | 1200/100/200 | ||
Droid Army | 5 | 1200/200/325 | ||
Enhanced NMHT | 5 | Basic NMHT | 1200/200/325 |
Domestic Policy[]
Name | Civics Labs | Prerequisites | Effect (Per Level) |
Cost (Credits/Metal/Crystal) |
---|---|---|---|---|
Trade Cartel | 2 | 600/50/100 | ||
Strength in Number | 3 | 800/100/175 | ||
Interstellar Networks | 4 | 800/100/175 | ||
Development Mandate | 6 | 2520/350/560 | ||
Addictive Consumerism | 6 | 1400/250/400 | ||
Cultural Monopolization | 7 | Addictive Consumerism | 1400/250/400 |